chasester / Rival3dengine

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Physics objects rotating wrong #1

Closed chasester closed 7 years ago

chasester commented 7 years ago

It appears that physics objects are not being properly reset. They seem to spawn at a 45 degree angel (this is due to some code in the node constructor/in the bullet creation function. Also the serializer needs to reset the bullet object correctly because they seem not to reset to the proper angel when comming out of the serializer. Need to add transform modification functions into the struct::node so that this can be taken care of correctly.

chasester commented 7 years ago

Issue fixed in latest commit.