chasester / Rival3dengine

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Over read error with the bullet physics buildtricolide() #2

Closed chasester closed 7 years ago

chasester commented 7 years ago

When building the tricolide for oct-poly for bullet. If the octree is empty (aka the map is all deleted) on init of bullet this will cause a run time error. Fix by testing if the map has any poly. And or just add in some "fake" polys in infinite space so physics bullets the rigid body instead of leaving it null.

chasester commented 7 years ago

fixed in serial rewrite