When building the tricolide for oct-poly for bullet. If the octree is empty (aka the map is all deleted) on init of bullet this will cause a run time error. Fix by testing if the map has any poly. And or just add in some "fake" polys in infinite space so physics bullets the rigid body instead of leaving it null.
When building the tricolide for oct-poly for bullet. If the octree is empty (aka the map is all deleted) on init of bullet this will cause a run time error. Fix by testing if the map has any poly. And or just add in some "fake" polys in infinite space so physics bullets the rigid body instead of leaving it null.