Remove scene as a man class type. Due to some overhaul I've found the best way to handle this system is having one over arching world class which is in charge of managing and passing out pointers to nodes through and ID system. Worldroot will be in charge of managing nodes and octtrees based on a single origin point and rotation (basic matrix). This will allow for a more dynamic world and allow for moving worlds and other more eccentric types of projects in the future.
Remove scene as a man class type. Due to some overhaul I've found the best way to handle this system is having one over arching world class which is in charge of managing and passing out pointers to nodes through and ID system. Worldroot will be in charge of managing nodes and octtrees based on a single origin point and rotation (basic matrix). This will allow for a more dynamic world and allow for moving worlds and other more eccentric types of projects in the future.