chasester / Rival3dengine

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Build basic window frame using SDL #41

Open chasester opened 7 years ago

chasester commented 7 years ago

Due to some ideals that I may try to accomplish and lack of support of sdl in regards to the title bar. I plan on creating my own title bar leaving SDL_NOFRAME active and creating my own minimize maximize and exit buttons which will be inside the window frame. This will fix some of the over bearing control that SDL_INPUTS has on mouse movement and input. May also look at fixing the window so when not in "Game" mode that the mouse is not force locked to the window rather is set by the os. (This is set in sdl and should be easy to remove). In some cases this lock will happen like when focusing on certian view ports etc but this should be set on a per case basis.