Don't know how feasible it is with current OpenGL functionality to store and index many rasters of different sizes on the GPU. Certainly in a texture array all the rasters have to have the same dimensions so little is gained by storing all the rasters each in a buffer the size of the largest raster = lots of wasted space.
Don't know how feasible it is with current OpenGL functionality to store and index many rasters of different sizes on the GPU. Certainly in a texture array all the rasters have to have the same dimensions so little is gained by storing all the rasters each in a buffer the size of the largest raster = lots of wasted space.