chbachman / ModularArmour

Modular Armour for Minecraft
https://www.chbachman.com/#/modulararmour/
GNU General Public License v3.0
11 stars 7 forks source link

Crash to desktop while loading single player world #52

Closed Thistlebalm closed 9 years ago

Thistlebalm commented 9 years ago

I was putting together a single player modpack. When loading into a world I'd get "a fatal error has occurred this connection is terminated" and then get kicked to the multiplayer server screen. After I started removing other mods to narrow it down I began getting the complete client crashes.

Here's the crash log for the client crash: http://pastebin.com/raw.php?i=c9xudgXH

I didn't save the logs for the kicks to multiplayer screens, those were giving some error about io.netty I believe.

chbachman commented 9 years ago

Remove Random Mobs

On Fri, Jun 19, 2015 at 1:12 PM, Thistlebalm notifications@github.com wrote:

I was putting together a single player modpack. When loading into a world I'd get "a fatal error has occurred this connection is terminated" and then get kicked to the multiplayer server screen. After I started removing other mods to narrow it down I began getting the complete client crashes. Here's the crash log for the client crash: http://pastebin.com/raw.php?i=c9xudgXH

I didn't save the logs for the kicks to multiplayer screens, those were giving some error about io.netty I believe.

Reply to this email directly or view it on GitHub: https://github.com/TGMP/ModularArmour/issues/52

Thistlebalm commented 9 years ago

Is that a mod? I don't have it installed. I fixed the crash by removing modular armor.

chbachman commented 9 years ago

You have optifine installed. Try removing it and adding in modular armour. 

If that doesn't work, I'll take a deeper look into it. I don't see anything in there that points to my code being the problem. 

If it persists there are a few things I can try, though.

On Fri, Jun 19, 2015 at 4:30 PM, Thistlebalm notifications@github.com wrote:

Is that a mod? I don't have it installed. I fixed the crash by removing modular armor.

Reply to this email directly or view it on GitHub: https://github.com/TGMP/ModularArmour/issues/52#issuecomment-113632809

Thistlebalm commented 9 years ago

Alright, I removed optifine and now it did the kick back to multiplayer server screen, twice. I first tried loading a old world, then I made a new world. Here's the console log from building the new world to the 'crash': http://pastebin.com/raw.php?i=yp8rUvFT

I looked around for the RandomMobs.entityLoaded issue, but didn't see anything concrete. I'll start looking into the Netty IO stuff now.

Thistlebalm commented 9 years ago

I removed modular armor and made a new world to compare the logs. I noticed thermal expansion never did "[17:50:11] [Client thread/INFO] [ThermalExpansion]: Receiving Server Configuration..." in the crash log. Don't know if it means anything, just trying to help.

chbachman commented 9 years ago

Ok, try the newest build. It might fix the problem.

McyD commented 9 years ago

Same issue here using latest . Not using random mobs or Optifine. When creating world crashes with fatal error and end up at Server screen.

http://pastebin.com/EwnxT95F

partial log with error showing at login to SSP world with Modular Armor installed, no error with the mod removed.

chbachman commented 9 years ago

I accidentally didn't push the newest build. Try with the newest build as of ~5 Seconds ago.

McyD commented 9 years ago

ah, k

chbachman commented 9 years ago

Build here if you need it: http://tehnut.info/jenkins/job/ModularArmour/

McyD commented 9 years ago

Loading it now, should know in a few minutes

McyD commented 9 years ago

Error still occuring, got a menu screen this time though, so a bit of an improvement.

Original error still shows plus one new preceding it:

http://pastebin.com/1S8HgGn7

Thistlebalm commented 9 years ago

Still getting the error as well. Here's the errory bits: http://pastebin.com/raw.php?i=ArxBRvej

chbachman commented 9 years ago

Ok, I think I figured it out.

It probably wasn't a good idea to be hijacking all of CoFH's Packets.

I changed it to have a separate channel, and that might have been causing it.

The new build is coming soon.

Thistlebalm commented 9 years ago

Looks good here. Tested on an old world and genned a new world with no problems. :+1:

McyD commented 9 years ago

Second that, loads fine now. Thanks for the quick fix.

chbachman commented 9 years ago

As soon as I saw it, I realized that I was doing something terribly wrong.

Remember, any bugs you have, report here.

Thanks for reporting!