Prevents server from trying to read Socket.RemoteEndPoint property when the socket is no longer connected.
This crashed mono servers, maybe windows servers too (when someone would scan the port with nmap, for example)
also used realsaveWorld instead of saveWorld to prevent the API hook from triggering during worldgen
Prevents server from trying to read Socket.RemoteEndPoint property when the socket is no longer connected. This crashed mono servers, maybe windows servers too (when someone would scan the port with nmap, for example)
also used realsaveWorld instead of saveWorld to prevent the API hook from triggering during worldgen