Closed GoogleCodeExporter closed 9 years ago
Here are some screenshots, after a few frames and later in the sim for 2.78 and
latest trunk
Original comment by majestik...@gmail.com
on 20 Sep 2012 at 3:20
Attachments:
It is fixed in the latest shiny trunk:
http://code.google.com/p/bullet/source/detail?r=2591
(and added the rolling friction to the construction info)
Thanks a lot for the report!
Original comment by erwin.coumans
on 20 Sep 2012 at 3:33
Seems like this unearthed some very bizarre behaviour ..
like the contacts have a lifespan that is too short ?
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=8146&start=45#p28804
Original comment by majestik...@gmail.com
on 20 Sep 2012 at 4:30
Actually managed to reproduce the problem
with the BasicDemo once again.
If you keep playing the demo, you will see some
cubes starting to freak out, either they shoot upwards
(my guess is that they start to sink into the ground
and get a big penalty force upwards), or cubes just sinking
into the ground.
And it looks like it only happens with split impulse turned on.
Cheers
Francois
Original comment by majestik...@gmail.com
on 20 Sep 2012 at 5:28
Attachments:
Good find, can you check the latest trunk?
http://code.google.com/p/bullet/source/detail?r=2593
Thanks again!
Original comment by erwin.coumans
on 20 Sep 2012 at 11:33
All good with this !
Thanks a lot !
Francois
Original comment by majestik...@gmail.com
on 20 Sep 2012 at 9:15
Original issue reported on code.google.com by
majestik...@gmail.com
on 20 Sep 2012 at 3:13Attachments: