chenynCV / bullet

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Massive Raycasting speedup against Gimpact objects #664

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
For more details, see:

http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=8520

Attached is a patch with the modified files.

Original issue reported on code.google.com by 0xC0DEF...@gmail.com on 25 Oct 2012 at 12:40

Attachments:

GoogleCodeExporter commented 9 years ago
I applied part of the patch, but btCollisionWorld is out-of-date and requires 
manual patching. I'll do that later.

Also, the commit adds a method that converts a gimpact mesh to a 
btCompoundShape full of tetrahedra. The collision detection with 
btCompoundShape is a bit more robust, but slower.

See https://code.google.com/p/bullet/source/detail?r=2631

Original comment by erwin.coumans on 14 Dec 2012 at 11:15

GoogleCodeExporter commented 9 years ago
Enabled the raytest acceleration for gimpact here:
https://code.google.com/p/bullet/source/detail?r=2657

thanks for the contribution!

Original comment by erwin.coumans on 10 Sep 2013 at 11:12