Closed GoogleCodeExporter closed 9 years ago
I applied part of the patch, but btCollisionWorld is out-of-date and requires
manual patching. I'll do that later.
Also, the commit adds a method that converts a gimpact mesh to a
btCompoundShape full of tetrahedra. The collision detection with
btCompoundShape is a bit more robust, but slower.
See https://code.google.com/p/bullet/source/detail?r=2631
Original comment by erwin.coumans
on 14 Dec 2012 at 11:15
Enabled the raytest acceleration for gimpact here:
https://code.google.com/p/bullet/source/detail?r=2657
thanks for the contribution!
Original comment by erwin.coumans
on 10 Sep 2013 at 11:12
Original issue reported on code.google.com by
0xC0DEF...@gmail.com
on 25 Oct 2012 at 12:40Attachments: