void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld*
collisionWorld, const btVector3& walkMove)
will crash m_ghostObject->convexSweepTest if walkMove length is 0 with a 0
length ray
Original issue reported on code.google.com by thesombr...@gmail.com on 3 Oct 2013 at 8:33
Original issue reported on code.google.com by
thesombr...@gmail.com
on 3 Oct 2013 at 8:33