Closed chesko256 closed 6 years ago
Upper tier vitality should directly grant a Resist Disease benefit, which makes the relationship between increased chance of disease and vitality clearer to the player.
Level 8: Peak Condition
Level 7: Vigorous
Level 6: Very Healthy
Level 5: Healthy
Level 4: Stable
Level 3: Unwell
Level 2: Ailing
Level 1: Dying
Finish design and development of the Vitality system, which will be the central representation of player "wellness" distinct from damage (governed by Health).
Allow Vitality hitting 0 to kill the player instead of any one status effect (starvation, dehydration, fatigue) to drive home the cumulative nature of these effects and to allow slacking a bit in one area without crippling the player. Also gives new players easier understanding of system (only one meter on the screen, and even then only contextual, supplemented with VFX, SFX, messages, etc). If they want more info, they can go into the Active Effects screen.