Logging Duff's suggestion, so it doesn't get lost.
The sliders in the Garrison module and Damage Component (that's the ones I remember of the top of my head) could greatly profit from having a value displayed for their slider position.
Maybe this can go hand in hand with some clarification, e.g. does a full slider in Damage component mean 100% damage or 100% health. In other words the unit you cram in there is just as important as the number in front of it.
Logging Duff's suggestion, so it doesn't get lost.
The sliders in the Garrison module and Damage Component (that's the ones I remember of the top of my head) could greatly profit from having a value displayed for their slider position. Maybe this can go hand in hand with some clarification, e.g. does a full slider in Damage component mean 100% damage or 100% health. In other words the unit you cram in there is just as important as the number in front of it.