1.) Thoroughness of the search.
You could have another slider that sets the percentage of positions inside the radius the AI will choose at random to visit. It'd give Zeus a way to have AI do a quick and dirty sweep of a city (e.g. radius 300m, but only look at 20% of all positions).
This gives players a chance to be lucky and not be discovered during a search.
2.) If a member of a group is taken out during the rest of the group has to react to that and search the last known position of that group member. Zeus can easily do that manually of course, so definitely no priority here.
1.) Thoroughness of the search. You could have another slider that sets the percentage of positions inside the radius the AI will choose at random to visit. It'd give Zeus a way to have AI do a quick and dirty sweep of a city (e.g. radius 300m, but only look at 20% of all positions). This gives players a chance to be lucky and not be discovered during a search. 2.) If a member of a group is taken out during the rest of the group has to react to that and search the last known position of that group member. Zeus can easily do that manually of course, so definitely no priority here.