chessmaster42 / cws_injury

Chessmaster's Wounding System for Arma 3
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Firecrackers as Mines #6

Open MiC17 opened 10 years ago

MiC17 commented 10 years ago

Probably due to the adjustments to players' durability most typical anti-personnel mines don't cause any damage even on point-blanc range.

EDIT: Further testing reveals, that this problem applies for mines placed by Zeus but not ones placed by players.

chessmaster42 commented 10 years ago

I think I might have an idea what's going on now that I know it's specific to Zeus-placed mines. Thanks for the update! There's some error checking in the damage handler that ignores damage if source is null. So it's probably a bug in Zeus but I think I can work around it.

MiC17 commented 10 years ago

Did some additional tests to narrow this issue down.

1.) This is indeed caused by CWS as in a lineup of AI riflemen, those without the system loaded die immidiately from a close-by mine explosion, while the rest stay standing. 2.) AI with CWS are not immune to the damage however, as they do display the damage animation ("flinching") and can also be killed, if a bigger mine (or multiple small ones) is used.