Open MiC17 opened 10 years ago
I think I might have an idea what's going on now that I know it's specific to Zeus-placed mines. Thanks for the update! There's some error checking in the damage handler that ignores damage if source is null. So it's probably a bug in Zeus but I think I can work around it.
Did some additional tests to narrow this issue down.
1.) This is indeed caused by CWS as in a lineup of AI riflemen, those without the system loaded die immidiately from a close-by mine explosion, while the rest stay standing. 2.) AI with CWS are not immune to the damage however, as they do display the damage animation ("flinching") and can also be killed, if a bigger mine (or multiple small ones) is used.
Probably due to the adjustments to players' durability most typical anti-personnel mines don't cause any damage even on point-blanc range.
EDIT: Further testing reveals, that this problem applies for mines placed by Zeus but not ones placed by players.