One major component of Fire Emblem is the ability to have reinforcements show up on a map. This leads to unpredictability, more strategy on behalf of the player, and some exciting map scenarios (particularly surviving for a certain amount of turns).
Reinforcements work like this:
An Entity which would spawn units after a certain amount of turns have passed. In the games, encounter zones also play a part in reinforcements, where if a player crosses a threshold, enemies would appear. For now, let's stick to just having them spawn after a certain amount of turns have passed.
They generally spawn on top of a fortress tile, but can be placed anywhere on the map.
Reinforcements will appear after all enemies have moved, and the player's turn is now beginning.
Ideally, it would be nice to pass in an array of turns into the Reinforcement Entity, allowing it to spawn entities after different sets of turns (i.e: spawn enemies on the 2nd, 4th, 8th, etc turns.)
One major component of Fire Emblem is the ability to have reinforcements show up on a map. This leads to unpredictability, more strategy on behalf of the player, and some exciting map scenarios (particularly surviving for a certain amount of turns).
Reinforcements work like this: