After completing the current map objective and transitioning to the new map, the player's party is positioned at the same spots as in the previous map. This can have dire consequences as player units can get stuck in "walls", other collision tiles, or on top of enemies after entering the new map.
This is not supposed to happen and was previously coded to prevent this. The player's party position should be overwritten and be placed in their proper position in the new map.
After completing the current map objective and transitioning to the new map, the player's party is positioned at the same spots as in the previous map. This can have dire consequences as player units can get stuck in "walls", other collision tiles, or on top of enemies after entering the new map.
This is not supposed to happen and was previously coded to prevent this. The player's party position should be overwritten and be placed in their proper position in the new map.