Closed DrkSephy closed 9 years ago
What should the intended scenario be if a weapon breaks in mid-battle animation?
If a weapon breaks mid-battle animation, the following should happen:
null
, we check for our weapon having > 0 uses? At the end of battle animation, we then make the weapon null (or perhaps on the fadeOut). null
). I believe this covers the cases for weapon breaking.
I believe my weapon broke mid-battle, causing the errors below: