Open GoogleCodeExporter opened 8 years ago
[deleted comment]
Your texture will be internally resampled to 512x512, which is the maximum
available texture size in current implementation. See
http://code.google.com/p/jsc3d/source/browse/trunk/jsc3d/jsc3d.js#3784.
It's not difficult to modify the implementation slightly to enable larger
sizes. While this may result in more visible texel discontinuity in texturing
because jsc3d's rasterizer only has a nearest-neighbor filter to grab texels.
To solve this, you may also need to enable mipmapping by adding this line:
viewer.setParameter('MipMapping', 'on');
to the initialization part.
Original comment by Humu2...@gmail.com
on 30 Aug 2013 at 2:44
many thanks for your reply
Original comment by remib7...@gmail.com
on 30 Aug 2013 at 3:59
Original issue reported on code.google.com by
remib7...@gmail.com
on 30 Aug 2013 at 2:54