Open GoogleCodeExporter opened 8 years ago
I'm not sure what's the matter according to the screenshot. Could you upload
this model here so that I can make a quick test?
Original comment by Humu2...@gmail.com
on 4 Mar 2014 at 12:48
I have attached the sample module with this, same issue is producing for the
below file also
Original comment by krishnar...@gmail.com
on 4 Mar 2014 at 1:25
Attachments:
I see. The issue lies in the material definition in your mtl file. Open
broccoli.mtl in a text editor, you'll see these lines:
Kd 0.00 0.00 0.00
...
Kd 0.00 0.00 0.00
A Kd statement defines the diffuse color for a material. According to Jsc3d's
lighting equation, if the diffuse color is zero, the corresponding mesh will be
completely dark.
Try to replace these fields with more meaningful values such as:
Kd 0.80 0.80 0.80
And it will be ok.
To improve the quality of the redering, you may also need to add the following
lines to the initialization section:
viewer.setParameter('CreaseAngle', 30);
viewer.setParameter('MipMapping', 'on');
which help to release aliasing artifacts.
Besides, it seems that your model has some faces whose vertices are not
described in correct (counterclockwise) order. This will result in improper
face culling. Try to repair your model using a modelling software. Both 3DSMAX
and Blender can make it automatically.
Original comment by Humu2...@gmail.com
on 4 Mar 2014 at 4:04
Attachments:
It's really Help full, I am so thank full to u...
Original comment by krishnar...@gmail.com
on 4 Mar 2014 at 4:31
Original issue reported on code.google.com by
krishnar...@gmail.com
on 4 Mar 2014 at 7:57Attachments: