import * as UE from 'ue'
import {$ref, $unref, $set, argv, on, toManualReleaseDelegate, releaseManualReleaseDelegate} from 'puerts';
/////////////////////////////////////////////////////////////////////////
let world = (argv.getByName("GameInstance") as UE.GameInstance).GetWorld();
let actor = world.SpawnActor(UE.MainActor.StaticClass(), undefined, UE.ESpawnActorCollisionHandlingMethod.Undefined, undefined, undefined) as UE.MainActor;
function ggg(){
let arr = new Array(1000000);
function MutiCast2(i) {
if(arr){}
}
actor.NotifyWithInt.Add(MutiCast2)
actor.NotifyWithInt.Remove(MutiCast2);
}
import * as UE from 'ue' import {$ref, $unref, $set, argv, on, toManualReleaseDelegate, releaseManualReleaseDelegate} from 'puerts';
///////////////////////////////////////////////////////////////////////// let world = (argv.getByName("GameInstance") as UE.GameInstance).GetWorld(); let actor = world.SpawnActor(UE.MainActor.StaticClass(), undefined, UE.ESpawnActorCollisionHandlingMethod.Undefined, undefined, undefined) as UE.MainActor; function ggg(){ let arr = new Array(1000000); function MutiCast2(i) { if(arr){} } actor.NotifyWithInt.Add(MutiCast2) actor.NotifyWithInt.Remove(MutiCast2); }
for(let i=0;i<10;i++){ ggg() } actor = null