Closed bsubei closed 9 years ago
this is for the part of stereo that will only look for barrels (and discard any points on the ground below a certain z threshold)
@staylo32 is working on this
done in commit e3379ef4b619b9e8b2be69bd8139f795184b08e0
Go to
isValidPoint
in the source and just add a bool function to the expression that returns false if a point is below a certain z threshold.