Closed bsubei closed 9 years ago
currently trying with projectPixelTo3dRay
, which returns a 3dray corresponding to each pixel. Then, we can find the x and y values that intersect with a plane at a certain height.
But first, we have to deal with the fact that the coordinate systems of images are different. Check here.
projectPixelTo3dRay
Returns the unit vector which passes from the camera center to through rectified pixel (u, v), using the camera P matrix.
This means we have to first rectify the pixels before passing them into this function.essentially works. Needs precise testing.
Very nice…
On May 30, 2015, at 23:34, Basheer Subei notifications@github.com wrote:
essentially works. Needs precise testing.
— Reply to this email directly or view it on GitHub https://github.com/chicagoedt/Software_IGVC/issues/79#issuecomment-107127079.
will test in Gazebo and real life
possible methods:
~inverse perspective mapping~ Turns out this doesn't work for us because it doesn't use camera calibration and doesn't give us coordinates in real world