chickensoft-games / AutoInject

Node-based dependency injection for C# Godot scripts at build-time, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
https://www.nuget.org/packages/Chickensoft.AutoInject/
MIT License
97 stars 5 forks source link

Dependant node throws registration error if multiple dependencies are provided after it has been added to the scene tree in its parent's _Ready() method. #4

Closed mk56-spn closed 1 year ago

mk56-spn commented 1 year ago

Overly wordy title sorry

https://github.com/mk56-spn/AutoInjectTest.

https://discordapp.com/channels/862108653488963604/1008076731023888524/1143195057114071130