Node-based dependency injection for C# Godot scripts at build-time, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
Dependant node throws registration error if multiple dependencies are provided after it has been added to the scene tree in its parent's _Ready() method. #4
Overly wordy title sorry
https://github.com/mk56-spn/AutoInjectTest.
https://discordapp.com/channels/862108653488963604/1008076731023888524/1143195057114071130