Closed emersonbottero closed 7 months ago
Looks like two whitespace changes still need to be made (see previous comments) and we're not quite back at 100% test coverage yet. Super close!
(InputUtilities.cs)
(PlayerCamera.cs)
This is really awesome work. Thank you for doing the tests and dealing with all the Joypad input simulation to make sure it's good. I'll merge if you're ready!
Take a look at InputExtensions and see if it makes sense to be part of your library... the intention is to keep the logic used in the mouse the same with the one used with joypad.. since is my first interaction with your libs and even Godot it can be completely wrong.. 😆