chickensoft-games / GameDemo

The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#. Now with saving and loading!
https://chickensoft.games
MIT License
322 stars 20 forks source link

many import error,have someone like me? #2

Closed droog126 closed 9 months ago

droog126 commented 10 months ago

drivers/png/png_driver_common.cpp:69 - Condition "!success" is true. Returning: ERR_FILE_CORRUPT drivers/png/png_driver_common.cpp:69 - Condition "!success" is true. Returning: ERR_FILE_CORRUPT drivers/png/png_driver_common.cpp:69 - Condition "!success" is true. Returning: ERR_FILE_CORRUPT core/io/image_loader.cpp:101 - Error loading image: res://src/map/orange_flowers/orange_flower_flower_blade_normal.png core/io/image_loader.cpp:101 - Error loading image: res://src/map/large_tree_trunk/trunk_top/trunk_top_normal.png core/io/image_loader.cpp:101 - Error loading image: res://src/map/orange_flowers/orange_flower_flower_blade_albedo.png Error importing 'res://src/map/orange_flowers/orange_flower_flower_blade_normal.png'. Error importing 'res://src/map/large_tree_trunk/trunk_top/trunk_top_normal.png'. Error importing 'res://src/map/orange_flowers/orange_flower_flower_blade_albedo.png'. modules/gltf/gltf_document.cpp:7135 - Condition "err != OK" is true. Returning: ERR_PARSE_ERROR modules/gltf/gltf_document.cpp:7657 - Condition "err != OK" is true. Returning: err Error importing 'res://src/player/visuals/model/gdbot.glb'. Cannot open file '/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs'. Failed to read file: '/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs'. Cannot load C# script file '/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs'. Failed loading resource: /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs. Make sure resources have been imported by opening the project in the editor at least once. Cannot open file '/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs'. Failed to read file: '/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs'. Cannot load C# script file '/root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs'. Failed loading resource: /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Generated/NativeCalls.cs. Make sure resources have been imported by opening the project in the editor at least once.

jolexxa commented 10 months ago

Please rename the issue title to reflect the problem or question. Also, ensure you've opened the project in the editor and built it there once your C# environment is correctly setup.

DeeJayLSP commented 10 months ago

The release includes LFS remaps instead of the actual files.

You have to clone the repository instead of downloading the release for it to work.

Probably duplicate of #1.