Open donovani opened 4 hours ago
I've also opened a Godot feature proposal for this. Feel free to provide any feedback to it if you think it'd help discussion around it. There's potentially a case for this funtionality to just be built into the engine like it is for Export Templates and FBX2GLTF.
That said, I think it might still be valuable if GodotEnv managed it as well, but open to hearing thoughts on what this looks like in a perfect world.
Looking into exporting with Godot and it seems there's a decent amount of manual steps and environment-specific programs involved. The most notable of these that comes to mind is needing
rcedit
to fully modify Windows exports - which needs to be run onwine
if exporting projects on a Mac or Linux. For basically required path in in Editor Settings > Export, it feels like there's no tooling available to set this up quickly on any environment.I think it would be a great if GodotEnv support downloading/linking to these dependencies.
How it could work:
bin/
folder inside of the project rootbin/
that point to the build tools in the global cachebin/
How the command could look:
How the files could be structured: