I am using GroundOverlays to mark area's of a terrain. Rather than using a
single color, I want to be able to use a high quality texture tile.
Currently the texture is scaled to fit the latlonbox but I want to be able
to use texture tiling inside the area defined by the latlonbox.
Secondly, I wonder if it is possible to apply such tiled textures to a polygon.
I'd need to be able to define x and y tiles and preferably tile rotation as
well.
Are there any known workarounds that produce the similar results?
It is possible to create a huge number of ground overlays side by side to
achieve the same effect but it kills the plugin performance.
Original issue reported on code.google.com by vandint...@gmail.com on 20 May 2009 at 3:40
Original issue reported on code.google.com by
vandint...@gmail.com
on 20 May 2009 at 3:40