chiefGui / strive

The Strive codebase
https://strive.vincae.com/
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Reshape Westgrim to countain only 2 cities #472

Open chiefGui opened 6 years ago

Ayrtonvtt commented 6 years ago

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Ayrtonvtt commented 6 years ago

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chiefGui commented 6 years ago

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I think this is way too... empty? I mean, can't imagine western scenarios with only the back of the houses. Could you like, place some doors in the back?

Ayrtonvtt commented 6 years ago

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Ayrtonvtt commented 6 years ago

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Ayrtonvtt commented 6 years ago

image

Ayrtonvtt commented 6 years ago

image image image

Ayrtonvtt commented 6 years ago

image image

Ayrtonvtt commented 6 years ago

image image image

Ayrtonvtt commented 6 years ago

image image

Ayrtonvtt commented 6 years ago

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Ayrtonvtt commented 6 years ago

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chiefGui commented 6 years ago

Hey @Ayrtonvtt -- great improvements so far! Just a few points:

First.

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This Emperium area is simply no-go imho. I mean, we do need to give better emphasis because it's the most important part of our map. Not sure how to achieve greatness here but we need to figure something out.

Second.

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We do need to be more cautious when making these buildings asymmetrical. In other words, after spending some time looking at western-inspired scenarios, I noticed the asymmetry they have isn't on how the buildings are positioned, but on other regular stuff. Lore-wise speaking, I don't think workers would create buildings randomly positioned.

I'd vote for you to place these buildings in a symmetrical rotation. Their props can be asymmetrical though, such as the chairs in the pork and other things.

Third.

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From all the props we have, I think the indian "houses" are the most outdated-looking ones. They're also all the same mesh, regarding of their placements. Though I think it's nice to keep a pattern here, I think we can do a few things to have a better visual.

  1. Introduce new mesh variations
  2. Introduce new texture variations

For these ones I'd say we could create some new 4-5 mesh variations, more texture variations and play with them all. I mean, a "remaster" of what we have if you know what I mean.

Fourth.

After some internet research, I've found these props. To zoom them in, here you go:

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I think they have more simplicity, they're more accurate with the look-and-feel we're pursuing and they are good-looking.

Am NOT talking about the mesh, but about the textures. I think what we have now is something in the middle of cartoonesque and realistic, and I think we're not exactly doing any of them excelentlly. Do you think you can paint something more like this? No doubt it'd increase our visuals way way more.

Please, let me know if you have any questions.

chiefGui commented 6 years ago

Some new inspirations: