chikavelvet / 3DPool

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Implement better feedback when we get a ball in #10

Open Rishi-Amarnani opened 6 years ago

Rishi-Amarnani commented 6 years ago

Currently the only thing we do in reponse to getting a ball in is to decrease the balls remaining. This is not enough. Think of your favorite games. What makes them fun? When you shoot someone in a FPS, the impact it has on the enemy, and the possible explosions/particle effects etc. that ensue are what makes the shooting fun!

So I have 2 ideas of how to implement better feedback for getting a ball in.

Of course, we could implement both of these if we have time (we probably won't have time). I prefer the first option, but we can discuss.

Rishi-Amarnani commented 6 years ago

Another thing we can also do is tweak the sound we have for pocketing balls. I think the sound itself is great, but I think it is rather quiet. We should find a way to increase the volume on it, or we can also just find another similar sound with a higher volume.