In the desktop application, when passing the ByteBuffer that contains the camera image to the Texture, the following exception occurs:
Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: Number of remaining buffer elements is 921600, must be at least 921600. Because at most 921600 elements can be returned, a buffer with at least 921600 elements is required, regardless of actual returned element count
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:162)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:189)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:230)
at org.lwjgl.opengl.GL11.glTexImage2D(GL11.java:2855)
at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glTexImage2D(LwjglGL20.java:540)
at ch.epfl.chili.libgdx_sample.desktop.DesktopCameraController.renderBackground(DesktopCameraController.java:110)
at ch.epfl.chili.libgdx_sample.LibgdxSample.render(LibgdxSample.java:170)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:206)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
It may be an out of memory issue or a lock issue with the ByteBuffer. Will see if mutexing the ByteBuffer solves the issue.
In the desktop application, when passing the
ByteBuffer
that contains the camera image to theTexture
, the following exception occurs:It may be an out of memory issue or a lock issue with the
ByteBuffer
. Will see if mutexing theByteBuffer
solves the issue.