The amazing 3D viewer that is the centerpiece of ChiliPeppr. It knows how to parse Gcode to show it as a 3D representation. Has a simulator built in for the tool path. Also has numerous pubsub signals defined to enable 3rd party tools to inject 3D objects into the viewer.
Hi John, I just finished making the first round of optimizations to the 3D viewer, and they are ready for you to review/integrate at your discretion. FPS is now dynamically scaled, AA is now an option (which has a huge impact on fps), and the shadow stuff has been rewritten to use native shadow layer instead of a custom shader. All aspects have been updated to support the current THREE.JS version.
Hi John, I just finished making the first round of optimizations to the 3D viewer, and they are ready for you to review/integrate at your discretion. FPS is now dynamically scaled, AA is now an option (which has a huge impact on fps), and the shadow stuff has been rewritten to use native shadow layer instead of a custom shader. All aspects have been updated to support the current THREE.JS version.