chill1Penguin / l64decode

A Python script to decode Farming Simulator 2019 .l64 files to LuaJIT bytecode files.
MIT License
13 stars 7 forks source link

Can't decompile FS22 scripts #9

Closed alexsteve647 closed 3 months ago

alexsteve647 commented 4 months ago

Title says all.

KITT3000 commented 3 months ago

yea... says nothing... You didn't specify what script you're trying to decompile, what error you're getting, and you didn't attach that script either.... The only thing I can write back to your post is "It works for me".

alexsteve647 commented 3 months ago

Used command: python l64decode.py scripts decompiled_scripts Output:

Processing scripts\AchievementManager.l64...
Processing scripts\AdsSystem.l64...
Processing scripts\AnimCurve.l64...
Processing scripts\BaseMission.l64...
Processing scripts\Benchmark.l64...
Processing scripts\CameraFlightManager.l64...
Processing scripts\CameraPath.l64...
Processing scripts\CollisionFlag.l64...
Processing scripts\CollisionMask.l64...
Processing scripts\DedicatedServer.l64...
Processing scripts\drawing.l64...
Processing scripts\events.l64...
Processing scripts\ExtraContentSystem.l64...
Processing scripts\Files.l64...
Processing scripts\FSBaseMission.l64...
Processing scripts\FSCareerMissionInfo.l64...
Processing scripts\FSMissionInfo.l64...
Processing scripts\game.l64...
Processing scripts\GameSettings.l64...
Processing scripts\GameState.l64...
Processing scripts\GameStateManager.l64...
Processing scripts\I18N.l64...
Processing scripts\io.l64...
Processing scripts\KioskMode.l64...
Processing scripts\main.l64...
Processing scripts\menu.l64...
Processing scripts\MessageCenter.l64...
Processing scripts\MissionInfo.l64...
Processing scripts\mods.l64...
Processing scripts\MoneyType.l64...
Processing scripts\RestartManager.l64...
Processing scripts\Shader.l64...
Processing scripts\StartParams.l64...
Processing scripts\std.l64...
Processing scripts\SystemConsoleCommands.l64...
Processing scripts\testing.l64...
Done!

Files decompiled not correctly. Example(from main.lua):

LJdataS/scripts/main.lua(    ±-   L   €debugPlatformId  ÿ   jš¦+   6  9' B  X€6 96  9' B  X€' B6  8
  X€6  8 
   X€3 7    6  B7
 6  9
 X€6  9 X€+ X€+ 7
 6  9 X€6  9 X€+ X€+ 7 6  9 X€6  9 X€+ X€+ 7 6  9 X€+ X€+ 7 6  9 X€+ X€+ 7 6  9 X€6  9 X€+ X€+ 7 6   X€6 7 6   X€6 7 2  €K  GS_IS_MOBILE_VERSIONGS_IS_CONSOLE_VERSIONGS_PLATFORM_PHONEIOSANDROIDGS_PLATFORM_SWITCH
SWITCHGS_PLATFORM_GGPGGPGS_PLATFORM_PLAYSTATIONPS5PS4GS_PLATFORM_XBOXXBOX_SERIES
XBOX_ONEGS_PLATFORM_PCMACWINGS_PLATFORM_IDgetPlatformId PlatformId
getValue    trim
string
platform
getIsSetStartParams

Used scripts: scripts.zip

Thank you for help!

KITT3000 commented 3 months ago

Well, everything is ok, .l64 were decoded correctly.

alexsteve647 commented 3 months ago

Of course no.

chill1Penguin commented 3 months ago

The code in this repository is not meant to decompile the .l64 files from Farming Simulator. It is solely meant to decode them into a format that can be readable by a separate LuaJIT decompiler. After decoding the .l64 files, you will still need to run them through a decompiler.

alexsteve647 commented 3 months ago

Thank you sir for answer!