Closed kevzettler closed 7 years ago
This looks great thank you!!
Might just slightly tweak this to somehow mention that the poses in the actions object are all in model space and the inverse bind matrices allow you to bring them into bone space.
So if a user is planning to do skeletal animation they will want to pre multiply all of the actions' pose matrices by their corresponding inverse bind matrix
Lmk if that makes sense or you disagree!
Thank you!
addresses #1