when hunting for bugs in rendering I saw that RLE compression is essentially written twice - and consolidated it when trying to find root cause. Let me know if this is helpful to you - if not, just close this PR :) If this is useful, it'd be nice to benchmark it to understand performance impact.
Hey,
when hunting for bugs in rendering I saw that RLE compression is essentially written twice - and consolidated it when trying to find root cause. Let me know if this is helpful to you - if not, just close this PR :) If this is useful, it'd be nice to benchmark it to understand performance impact.