chinedufn / skeletal-animation-system

A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind
https://chinedufn.github.io/skeletal-animation-system/
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update for Landon? #16

Open kevzettler opened 5 years ago

kevzettler commented 5 years ago

Hi @chinedufn, I imagine you are no longer using this in your Rust projects. Does it makes sense to update this to support the Landon export format? I'm happy to take a stab at it.

I currently have a large ugly translation file that does massaging on the Landon format to make it work with skeletal-animation-system. I might make sense to move some of this into the skeletal-animation-system module. If blender-actions-to-json is being deprecated it might make sense to make this focused on landon support

chinedufn commented 5 years ago

Sweet idea!

I wonder if it's possible to make this a non-breaking change? i.e. exposing a function in skeletal-animation-system that converts landon format to this one .. or something ..

But yeah - would be awesome if you could take a stab - and even more awesome if it was a non breaking change.

Sweet!!