I'm going through the swift-bridge book, and ran into an issue. The Xcode + Cargo guide has one create an empty rust library, and then configure the Xcode project to import it. When my src/lib.rs does not have any contents, then when I try to build the project (Pressing the Run button should now open up the iOS simulator with Xcode's default "Hello World" iOS app.), then my Xcode build fails with a ton of errors: Undefined symbol: ___swift_bridge__$RustStr$partial_eq, ...$_free, ...$as_str, etc.
When I add the mod ffi code to the Rust lib, then the Xcode build succeeds, even when nothing in Swift calls into the lib.
Rust: 1.76.0 (07dca489a 2024-02-04)
Xcode: Version 15.3 (15E204a)
I think this would be solved by reorganizing the page to add the RustApp to the lib before trying to build in Xcode.
I'm going through the swift-bridge book, and ran into an issue. The
Xcode + Cargo
guide has one create an empty rust library, and then configure the Xcode project to import it. When mysrc/lib.rs
does not have any contents, then when I try to build the project (Pressing the Run button should now open up the iOS simulator with Xcode's default "Hello World" iOS app.
), then my Xcode build fails with a ton of errors:Undefined symbol: ___swift_bridge__$RustStr$partial_eq
,...$_free
,...$as_str
, etc.When I add the
mod ffi
code to the Rust lib, then the Xcode build succeeds, even when nothing in Swift calls into the lib.Rust:
1.76.0 (07dca489a 2024-02-04)
Xcode:Version 15.3 (15E204a)
I think this would be solved by reorganizing the page to add the
RustApp
to the lib before trying to build in Xcode.