I get this a lot (on Mac, compiled with Xcode), which results in the log not being created after the game ends - can you explain further, why is this happening and also how I/we can prevent it? Is it a driver issue? I don't seem to experience it on the build you have made for Windows.
I get this a lot (on Mac, compiled with Xcode), which results in the log not being created after the game ends - can you explain further, why is this happening and also how I/we can prevent it? Is it a driver issue? I don't seem to experience it on the build you have made for Windows.