Open SoDOOManiac opened 5 years ago
Oh, did I put an idea into your head? :grin:
Oh, did I put an idea into your head?
You did, some emails ago)
Okay, let's see.
Fluidsynth v1.1.11 is the last one using Autotools, releases after that have switched to CMake. It is still recent enough to support playback with SF3 format soundfonts. However, we will need sndfile for that.
If we also consider updating glib, the 2.58 release series appears to be the last ones using Autotools. Releases after that have switched to Meson/Ninja. On the positive side, recent glib versions do not seem to depend on libffi anymore.
With recent fixes for https://github.com/chocolate-doom/chocolate-doom/issues/963, maybe tackle this issue finally? :)
Yes, please!
@fragglet Do we have CMake available on the build server for recent Fluidsynth releases?
Now that fluidsynth bug #963 has been fixed, I think it's time to introduce fluidsynth support into daily builds :)
So, if I was to compile my own build, should I use cmake or keep using automake?
I think it would be nice to have fluidsynth support in Choco daily builds, soundfonts to be activated with a line in the launching BAT-file, e.g.
set SDL_SOUNDFONTS=TimGM6mb.sf2