chocolate-edition / Chocolate-Edition

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1.10 - Combat/Stats/Boss Rework #564

Open RichPrune opened 2 months ago

RichPrune commented 2 months ago

So the only thing is already in since 1.7, its some hidden aether boss reworks in flags that I labeled in game in 1.8. They add wind attacks and proposed stat changes for the valk queen(a summonable command in flags rn, but ill make it proper stat changes through incontrol and submit here later), slider the ability to tp and a datapack that breaks blocks(though thats not in release rn, ill add here), and sun spirit the ability to summon a multiplying clone, evil whirlwinds, exploding fireballs and more cold crystals to launch at him. This makes all three fights much more interesting in our testings. These were all I did purely to test boss reworks and it really seems like they work greatly.

As for the other aspects, like combat changes, I don't have anything for yet but ideas. Combat I want to make not a slugfest, and I want the stats of all mobs to reflect that, making shield or at least roll use necessary in fights. I want to change shields, possibly roll and other mechanics to encourage skillful things like parrying and not tanking. I'll change the stats probably through incontrol, if not in the spawning update then here, though its limit is it only changes stats of mobs it spawns so maybe not. I used to use the Mobifier mod, but the configs a mess and if you get literally one mistake in the config the game crashes so its annoying. And finally as for NPC wave two which will add some odd 20 Travelers in non- village structures, the npcs themselves except for bounties missions and contracts have been ready since last year, however it might prove difficult to add them to non village structures since I was able to just put them in the village well which only spawns once via nbt editor; for these id probably have to find a way to generate a specific part of the structure in game since putting it in nbt editor is really hard due to needing to know the Blockpos(and it just doesnt work sometimes). I will probably also change their dialogue to match new lore writings me and bloody come up with and rework the current npc rng system before adding more.

566

RichPrune commented 2 months ago

gaming