ok so spawning i dont have anything for yet, since blue skies was the first test for that spawning system and it seems to work 99% of the time except a few strange cases where it spawns way too many, thats on my priority to figure ou
Imma document what changes are being made other than just generally making spawning more consistent here:
[ ] biome variants like boggeds strays husks swampys frostbittens mummenders dwellers scarabs etc are now the only zombie/skeletons/creepers/spiders/endermen in their respective biomes
[ ] cows pigs sheep chickens now only spawn in all villages(the villagers bring in new ones ig)
[ ] phantoms now spawn regardless of sleep
[ ] expert mode now spawns harbinger(prowler/watcher), ignis(ignited soldiers), leviathan(deeplings), remnant(koboletons), champion(ghouls,nightmare stalkers, bonescallers), maledictus(undead vikings) and ender guardian(endermaptera) allied enemies in every overworld biome as part of their invasion once you slay the wither
[ ] undead army overhaul with six packed waves three pre expert with sir pumpkinhead, three post with missionary, tank(shit ones disabled skeleton thrasher), cerberus, lord pumpkinhead
ok so spawning i dont have anything for yet, since blue skies was the first test for that spawning system and it seems to work 99% of the time except a few strange cases where it spawns way too many, thats on my priority to figure ou