jsfxr is currently outputting slightly invalid wav files due a typo in riffwav.js. This PR fixes that.
Most audio tools seem to read them just fine, but I'm over here because they don't currently work in the bevy game engine, which ultimately depends on hound to do wav decoding.
jsfxr is currently outputting slightly invalid wav files due a typo in
riffwav.js
. This PR fixes that.Most audio tools seem to read them just fine, but I'm over here because they don't currently work in the bevy game engine, which ultimately depends on hound to do wav decoding.