Open Ape opened 10 years ago
Do you have an example of a game that is affected by this?
I ran into this issue with La-Mulana in Wine. It's almost impossible to do Up+Left or Up+Right on the analog stick at the same time, making jumping difficult. La-Mulana is a free game, but it might be difficult to test because it requires lots of special dll configuration. Sorry I don't know any others.
I don't think many (any?) games need --square-axis these days, but it might be a useful option for some older titles.
Many gamepads report the gamepad axis data with circular maximum values. That means that the 2 dimensional distance from axis center is never more than the maximum value of a single axis. DualShock 4 reports almost, but not quite, square axis. There's more explanation about the idea on xboxdrv man page, see --square-axis.
The square axis causes issues especially when combined with --emulate-xpad and games that expect circular axis. I suggest that we add something like --circular-axis that maps the input values (inverse of xboxdrv's --square-axis). --emulate-xpad should probably imply this option as it's required for full emulation.