Open denilsonsa opened 8 years ago
Just to confirm I agree with all of this, and 6 other users have emailed me with similar thoughts.
Note also that the existing cycling behaviour in Loopy, Pattern etc. is already Android-specific and should be included in any patch sent to Simon.
It's worth noting that Pattern, Range, Singles and Unruly already include three-state cycling code for keyboard input (I just tested the desktop/Linux version of them).
Blackbox, Pearl, Singles and Tents handling of keyboard only cycles between two states (maybe they should be changed to three as well — on all versions).
Adding Kevin Buzzard's thoughts here from an email of 16 Feb:
One's instinct might be "Let's have a universal convention in Android whereby in all games where regions can be toggled between yes/know/don't know, and regions start as "don't know", clicks on the region either cycle between the three states, or tap cycles between don't know/yes and long-hold cycles between don't know/no". If this is what Chris goes for, then let me vote for the 3-cycle yes/no/don't know, because long-holding is a drag in Android in the sense that two quick clicks is quicker, and sometimes I like to solve a lot of regions quickly. To be honest, I think my vote would be for "click cycles between all available states and long-hold to lock". I sometimes screw up solves because I accidentally click regions I'm happy with when trying to zoom. For me, the Android controls for Net are absolutely brilliant. I can fiddle, but when I'm sure I long-hold. I wish Slant was like this. Currently the game I'm playing most is "Loopy" and for this particular game my actual preference would probably be "if a line is changed from "unknown" to "yes" or to "no" and then remains in this state for about 0.5 seconds, it gets locked and you have to long-hold to change its state :-) I could then single-click to mark a line as "yes", quickly double-click to mark it as "no" and not worry about zooming issues. But I am not expecting this to be implemented because it seems like an extremely confusing interface if you're new to the game.
Codeplex is down, so I sorted Palisade and Singles myself rather than grabbing x-sheep's code; probably we have very similar implementations. I'm inclined to leave Tracks and Pearl for the release after this one, as they're both slightly fiddly. Likewise any keyboard-only improvements are less urgent as fewer people use that.
hi, i also had similar experiences and felt the need to think about it more. so, where do we stand at the current moment?
On Android, tapping multiple times is an alternate input to long-tapping, which is pretty handy, given that we don't have left/right clicks on touch devices.
On Loopy, tapping on an edge will cycle between yellow/black/clear. On Pattern and Unruly, tapping on a cell will cycle between black/white/gray. On Tents, tapping on a cell will cycle between green/tent/gray. Similar behavior on Slant and Range.
However, the following games do not have the same input behavior, but should: