For games where I'm switching frequently (i.e. Slant), I would like if there were an option to use the L/R swap button as follows:
Press my finger down on swap button (and leave it there)
Press my finger down on a cell, then lift it up again: R touch is performed
Lift my finger up from swap button
Press my finger down on another cell, then lift it up again: L touch is performed.
i.e. an option for the swap button to only be active while my finger is STILL ON it, rather than for it to be a permanent swap until the next time I touch it.
Maybe if a touch/release happens on the swap WITHOUT touching the board, it could continue to behave as before, so the 'default' state could still be easily changed, for games with a sort of 'second phase' where one state becomes much more likely than the other but frequent swapping is still somewhat required?
To summarize, I would like the swap button to behave as follows:
It changes state immediately upon touch START, rather than touch end
Upon touch end:
if the player has changed the puzzle state with another finger during this touch, the swap setting is now changed BACK
if the player has NOT changed the puzzle state during this touch, the new swap setting acquired during the touch start is persisted
i.e. the button's new functionality will only make a difference if people are performing multi-touches, so existing players won't be inconvenienced.
(search keywords for myself and context for others:) i was also having some ideas regarding improving L/R buttons - but in a different way. will share as a new issue later.
For games where I'm switching frequently (i.e. Slant), I would like if there were an option to use the L/R swap button as follows:
i.e. an option for the swap button to only be active while my finger is STILL ON it, rather than for it to be a permanent swap until the next time I touch it.
Maybe if a touch/release happens on the swap WITHOUT touching the board, it could continue to behave as before, so the 'default' state could still be easily changed, for games with a sort of 'second phase' where one state becomes much more likely than the other but frequent swapping is still somewhat required?
To summarize, I would like the swap button to behave as follows:
i.e. the button's new functionality will only make a difference if people are performing multi-touches, so existing players won't be inconvenienced.