Open goyalyashpal opened 2 years ago
Can you give an example of what you mean?
i had made a fairly detailed (imo 😅) grouping of games based on their similarity in basics/fundamentals so to say. It came out quite nicely. But it still needs some more polishing. should i share it in its current state?
i thought there could be multiple parameters too, but those felt kinda academic, and not much fruitful in improved UX either, so, i just sticked with above mentioned parameter which like i said, seemed to make sooo much sense to me.
parameter | 1 (yes or former) | 0 (no or middle one) | greyish (kinda neither relevant or last one) | seemed useful in general? |
---|---|---|---|---|
has local action? or serial/global action | lots | Sorting like, Alternating, Net, Netslide | Flood, Guess, Inertia, Same game, Untangle | no |
Placing things vs manipulation vs numeric input | lots | -- do -- | Sudoku like | no |
numerical constraints: in-body, edge, others | lots | Black Box, Patterns, Magnets, Tents, Towers, Tracks, Undead | lots | kinda yes |
i have found it, i had made a fairly detailed grouping, like i said. but i was not able to find it. i have found it , will refine it in some days. thanks god i found it (:
So,
Regarding this particular order of subgroups:
Following is the table listing them.
Groups, subgroups, elements: | Remarks/Comments: (can be shown on game) |
Comments: (for here only) |
---|---|---|
1. Sorting like (3) ============ |
other name: Photo pieces | |
* 15, 16, Twiddle | slide empty, cube like turns, rotate | |
2. Connectings (3+3+2=8) ============= |
other name: Connecting ones | |
* Net, Netslide, Signpost | slide empty, cube like turns, -- | |
* Bridges, Loopy, Pearl | ||
* Tracks, Tents | tents is not a connecting one, but still | |
3. Filling like (4+4+2+2+3+2=17) =========== |
entirely fill with: | |
* Filling, Palisade, Rectangles, Galaxies | numbers/regions, loopy+filling, --. symmetry | -- : name is enough |
* Solo, Keen, Towers, Unequal | sudoku like numbers | sudoku, math-doku, skycrapers, -- |
* Pattern, Unruly | b&w boxes, b&w boxes | |
* Dominosa, Magnets | dominoes, dominoes | |
* Slant, Light up, Map | diagonals, light, colors | |
* Flood, Same game | ||
4. Alternatings (3) ============= |
the neighbouring things switch on action | |
* Cube, Flip, Pegs | ||
5. Others (2+2+3+1=5+3) ======== |
couldn't figure out a name | |
* Range, Singles | blocking things | |
* Undead, Black Box | light reflections | |
* Mosaic, Mines, Inertia | inertia - not totally related, but works | |
* Guess | ||
6. Not categorised (1) ================ |
||
* Untangle | ||
Total: 40 ===== |
other categorisation: based on position of numeric hints
Note:
i wanted to make a multilevel tree map of above table, so that it can fit in the grid to show similar to the current launcher grid in the app, but couldn't accomplish that.
i was just going over this, and found some inconsistencies
unrelated: i hit upon one more criterion - "modellable using wave function collapse (wfc)" refer this video: 2SuvO4Gi7uY titled: "Superpositions, Sudoku, the Wave Function Collapse algorithm"
wfc is the strategy which's used to solve the sudoku puzzles
this too will be intersting to think more which games will fall into this bucket but
i will share any update on either of these in future...
also, i am not sure about how should i post the updates to the grouping shared above - i want to post it in a way which is easily trackable as to what changes i made (i.e. diff-able in some sense) - any suggestions on how can that be done?
As someone who has been playing all the games in the collection too many times for years, I think the categorization you proposed makes a lot of sense. It also acts as a nudge for a newcomer wanting to explore all the games. Instead of throwing too many choices on the screen, there'll be categories. Although confusing at first, this issue is an interesting proposal. I'd be eager to see Chris' opinions on it.
just for an explicit information, as i said before too, this was like first draft... it needs updation at various places.
some quick examples being:
i am projecting that it will take at least one more revision from my side, and i have idea for a yet another revision after that (though not as important as the immediate next one).
so, feel free to discuss it as much, but please dont implement it just yet.
one more criterion can be: playable with pen/paper... or in other words, the degree of dynamic-ness of gameplay with degrees being static, fully dynamic, better in dynamic (but static play is possible too),
the use cases being able to quickly move:
the backstory being:
found one equivalent criterion with wfc be:
the supercategory for these can be: solving strategy...
now ofcourse these records are begging to be put in some sort of labelled format, say in csv tables
Group | Comments | Nos |
---|---|---|
Galaxies, Filling, Rectangles, Palisade | Fill with regions | 4 |
Loopy, Slant, Pearl, Train Tracks, Bridges | Single connected path | 5 |
Untangle, Signpost | Continuity of bridges, tracks resp | 2 |
Tent, Lightup, Range | Un/connected regions, Straight sights | 3 |
Black Box, Undead | Light reflections | 2 |
Singles, Unequal, Towers, Keen, Solo | Sudoku family: increasing difficulty | 5 |
Unruly, Pattern | B&W tiles | 2 |
Mosaic, Mines, Inertia | <Continuum w/ previous> | 3 |
Dominosa, Magnets | Two segmented tiles | 2 |
Map, Flood, Same Game | Misc | 3 |
Pegs, Flip, Cube | Alternatings | 3 |
Guess | Misc | 1 |
Fifteen, Sixteen, Twiddle, Net, Netslide | Similar gameplay | 5 |
13 | 40 |
In the undirected graph below:
Image rendered using https://kroki.io/#try with graphviz's dot language.
```dot digraph G { node [shape=rectangle] edge [dir=none] // compound=true; // rankdir = LR; // https://forum.graphviz.org/t/351/4 "adding-key-or-legend/" // subgraph clusterMain { mynodr [ style="point" penwidth="0" labelloc="t" labeljust="l"; label=<
legend | |
≈ <prop> | similar <property> |
spec | specification, constraints, etc |
anyone interested in/thought about grouping the games based on some parameter??
go to this comment to see the grouping i came up with: https://github.com/chrisboyle/sgtpuzzles/issues/506#issuecomment-1221611585