Open lrvideckis opened 1 year ago
Currently, the progress text represents the number of squares with power. This is bad because:
I frequently shuffle the unlocked tiles to avoid tunnel vision. So it's kinda random how many squares are lit and
Many of the lit paths are through unlocked, wrongly-oriented squares, thus the metric is also incorrect
What do I want?
For the progress text to represent percentage of locked tiles. Why?
The algorithm I run in my head while I'm playing is:
A. Look for some tile I can deduce with local deductions B. Orient it correctly, and lock it C. If there exists some unlocked tile: go to A
Thus this metric actually represents my progress.
Or think of it like: "percentage of squares which I know are correct"
Currently, the progress text represents the number of squares with power. This is bad because:
I frequently shuffle the unlocked tiles to avoid tunnel vision. So it's kinda random how many squares are lit and
Many of the lit paths are through unlocked, wrongly-oriented squares, thus the metric is also incorrect
What do I want?
For the progress text to represent percentage of locked tiles. Why?
The algorithm I run in my head while I'm playing is:
A. Look for some tile I can deduce with local deductions B. Orient it correctly, and lock it C. If there exists some unlocked tile: go to A
Thus this metric actually represents my progress.