I think it is more clear now that each tent has to have its own tree. That was missing as an explicit rule - it always confused me when I was playing the game after a while and reading the how to was not clear on this point.
Hi, thanks for the suggestion. Several points here:
Firstly these aren't the right files to change, and that's entirely my fault: the correct files are puzzles.but (in English) and de.po (the German translation, which is specific to Debian and Android) which are processed by Halibut into the HTML. I checked in the HTML output simply because most people don't have Halibut already installed, and it's not easy to automate obtaining/building a copy on all dev platforms. I'll see if I can add big warning comments to the top of the HTML files to avoid this confusion.
Secondly, for changes to descriptions of game rules (as opposed to controls and UI matters), changes should probably go to Simon (see the bottom of his Puzzles page for contact details) before being merged into Android. This is because I don't want the Android port to differ in what the rules are or how they're documented.
As for the substance of the change, it seems to duplicate part of the point below ("... each tent is directly adjacent ... to its own tree", so I would suggest editing the point below in some way, as well or instead, to avoid the duplication. But again, I will defer to Simon's opinion on what the docs should say here.
I think it is more clear now that each tent has to have its own tree. That was missing as an explicit rule - it always confused me when I was playing the game after a while and reading the how to was not clear on this point.