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chriscavalluzzi
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SuperPioneer
A super-powered player movement mod for Satisfactory. Sprint at the speed of sound and jump over mountains!
https://ficsit.app/mod/SuperPioneer
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Make powers unlockable/upgradable via custom equipment
#31
chriscavalluzzi
opened
2 days ago
0
While using [Double Jump] by Sir Digby: Double-jumping whilst using the ground-pound function causes insane horizontal vector to occur
#30
c0ldk453
opened
1 month ago
0
Ground Slam does not stop when hitting water
#29
chriscavalluzzi
closed
1 month ago
0
Crash when also using Infinite Zoop mod
#28
chriscavalluzzi
closed
1 month ago
1
Animation model is separate from normal Character model, leading to having 4 arms
#27
Ptnecni
closed
1 month ago
2
[SUGGESTION] Have an optional dedicated keybind for charging jump
#26
remizik
opened
1 month ago
0
Jumping verticaly without directional momentum disables normal sprint
#25
remizik
opened
1 month ago
2
Holding crouch button prevents ground slam acceleration
#24
chriscavalluzzi
closed
1 month ago
1
Disabling Super Sprint also disables Ground Slam
#23
chriscavalluzzi
closed
1 month ago
0
Use current speed as initial speed for ground slam (if faster than configured initial speed)
#22
chriscavalluzzi
opened
1 year ago
0
Fix player sprinting after leaving Super Sprint regardless of original state when toggle sprint is enabled
#21
chriscavalluzzi
opened
1 year ago
0
Update 8: Fix jump charging during respawn without any input
#20
chriscavalluzzi
closed
1 year ago
0
Update 8: Testing
#19
chriscavalluzzi
closed
1 year ago
0
Update 8: Input system overhaul
#18
chriscavalluzzi
closed
1 year ago
0
Add compatibility for PAK's flying mode
#17
chriscavalluzzi
opened
1 year ago
0
Custom animations do not play after holstering the build gun
#16
chriscavalluzzi
closed
1 year ago
0
Build gun not following custom animations
#15
chriscavalluzzi
opened
1 year ago
2
Animate camera recovery on ground slam landing
#14
chriscavalluzzi
opened
1 year ago
0
Compatibility issues with hoverpack
#13
chriscavalluzzi
closed
1 year ago
1
Add Animations
#12
chriscavalluzzi
closed
1 year ago
0
Super sprint sometimes not continuing after landing
#11
chriscavalluzzi
opened
1 year ago
0
Add compatibility for PAK's noclip mode
#10
chriscavalluzzi
opened
1 year ago
0
Let speed from ground slams be counted towards new super sprints
#9
chriscavalluzzi
opened
1 year ago
0
Add ground slam
#8
chriscavalluzzi
closed
1 year ago
0
Start applying jump air control to falls
#7
chriscavalluzzi
opened
1 year ago
0
Sprint priming is inconsistent when hold to sprint is disabled
#6
chriscavalluzzi
closed
1 year ago
0
Add ability to prep a new sprint by holding the button while in the air
#5
chriscavalluzzi
closed
1 year ago
0
Super sprint button release not registered when interacting with a building
#4
chriscavalluzzi
opened
1 year ago
0
Super sprint button release not registered when in a vehicle
#3
chriscavalluzzi
closed
1 year ago
0
Crash when entering a vehicle while holding the super sprint button
#2
chriscavalluzzi
closed
1 year ago
0
Leaving a vehicle breaks jumping and sprinting
#1
chriscavalluzzi
closed
1 year ago
0