Currently there is hardwired support for replicating the 4 legacy color varyings to each vertex prior to clipping -- this needs to be more general if we're going to support GLSL 1.3 on this hardware.
Alternatively, we could avoid messing up the provoking vertex convention when emitting clipped verts, but that might be "really fiddly"
Currently there is hardwired support for replicating the 4 legacy color varyings to each vertex prior to clipping -- this needs to be more general if we're going to support GLSL 1.3 on this hardware.
Alternatively, we could avoid messing up the provoking vertex convention when emitting clipped verts, but that might be "really fiddly"