chrisforbes / mesa

chrisf's mesa hacks
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Clip shader should look at object outcode masks in the CLIP payload. #17

Closed chrisforbes closed 11 years ago

chrisforbes commented 11 years ago

At least ILK provides a mask of relevant object outcodes. These should be used to avoid redundant clipping passes.

chrisforbes commented 11 years ago

It looks like is actually does do this, but it was nonobvious.